However, since monogod Chaos factions rarely get along, this can sometimes be an issue as well. Note: All factions/leaders in Total War: Warhammer III are able to recruit units from other factions that they’ve formed alliances with due to the outposts mechanic. The Tzeentchian faction led by Kairos Fateweaver is probably the strongest contender that I would recommend due to the barrier perks, but do try to avoid long melee engagements because your units will still get beat down. Tzeentch – Heavy focus on ranged combat and spellcasting units are protected by barriers (i.e., armor that gets restored over time as long as the unit isn’t taking damage). Nurgle – Pure melee with spellcasting options (including healing) high HP and defense, but egregiously slow movement speed.High elves are the richest faction with some of the most powerful rosters in the game. Clan Eshin can kill a whole faction with the press of a button. Just want to see everyones point of view on the factions. Slaanesh – Pure melee with spellcasting options high armor-piercing but low defenses means that units have to flank or they’d take heavy losses in straight-up bouts. This is based on the ME Campaign and on no specific difficulty.Khorne – Pure melee with strong/armored infantry has no magic options or ranged units (barring an artillery piece).
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